
Interesting looks the soviet Maxim machine-gun. It's quite simple to assemble the weapon, two clicks and you have a fully working mortar, ready for firing. Of course, something similar was in Operation Arrowhead too. Two soldiers can easily carry a machine-gun where needed. Such as german radiosets, soviet backpacks etcĪll the mortars and static machine-guns in the game can be disassembled and transported on the soldier's back Some grenades, like the german ones, are animated, and when throwed, they turn around in the airĭon't forget, that the player can take himslef various racksacks on his back. Strong grenades like RPG-6, with a lucky throw on the top of a tank, can cause serious damage to it, to cause fire, or either, if very lucky, can detonate the ammunition. Of course, someone can always survive from them, hiding behind an object. sapper tools, anti-infantry mines, trip wires.īy the way, the grenade explosions now spread deadly shrapnel. The details of the vehicle can get broken not only by enemy shells, but also with accidents, like driving into a wall. It's the promised by developers system of vehicle damage. There is also the German "Panzerschreck".īy the way, take a look how a Panzerschreck shot damaged that "Scout" car. To fight against armored vehicles in the game, among the classical anti-tank grenades Pray to God to make the ammo to run out quickly, because it's the only disadvantage of that weapon. The strongest and fastest weapon in the game Very strong weapon, with bullet almost as strong as the rifle one. It's mostly similar to Mosin rifle, with two variants of aiming. The machine-gun will deploy, the recoil will become much weaker, allowing to provide accurate fire. When you sit with the machine-gun close to an object and press Shift + Space It was very good the idea to do the machine-guns deployable. Of course, the accuracy for such shooting is very low, but can be really useful for close combat, for sturming houses etc. You can fire while running, there was not any such thing in ArmA. Take note of the new animation of running with weapon. Such weapons do not have far effective range. Here we have again the same rifle, but with sniper scope.Īnd through the iron sight, for closer combat. The soldier reloads the bolt-action rifle correctly, the reload is slow, making the fire rate of such rifles lower then the machine-guns. Here we have a lot of various crates and boxes, maybe they have a lot of secrets for us =) They can be removed, they can store ammunition.Ī German medic. It's interesting that some soldiers have at their backs various rucksacks or whatever. Heh, seems like this soldier stole his pants from some German. Take note at the shoulder boards, seems like they differ according to the rank of the soldier. The Soviets are with their classical uniforms. This German, I think he is some kind of high ranked, looking at his decorations.Īnd here, not far away from him, there is a soviet captain. It's interesting that everybody have various medals and other awards Not far away I can see standing their german colleagues If we will take a close look, we will see cloth seams, the facture, the dirt.Īnd, as the developers ensure, the uniforms are accurate copies of the real, original uniforms of the war period. The infantry seems to be developed with attention to the detail I am happy to see the amount of available infantry units. Their size differs, from small of two kilometers, to very large, bigger then Arma's Chernorussia. It must be noticed, that there are four maps available! In ArmA 2 there were only two maps available. Not bad, infantry, the airport looks interesting, with rich detail. The game starts with the main menu, classical for Arma series, with cutscenes The small arms and the infantry featured in that,not published yet, game. The beta-version was kindly offered to us by the developers from AWAR.Īnd today I would like to pay attention to I think, the OFP fans know about what is the project. I am happy to welcome you at our first overview of Iron Front.
